Clean Crew features seven standard numbered apartment floors, one intermission battery stage, intermediary shop stops, and a climactic Rooftop boss level. A full winning run requires your crew to clear seven primary apartment levels, recharge BUDDY during the Floor ? Daycare incident, and defeat the final boss on the roof, bringing the total run progression to nine playable challenge levels.

Between each active floor, players also visit a dedicated Traveling Man shop area to heal, offload collected trash, and buy upgrades before proceeding.

Floor / StageStage TypeMain ObjectiveKey Hostiles & Encounters
Floor 1Standard ApartmentClean to at least 50% (100% for full payout)Sporeling, Spore, Spruce Cricket, Peering Crane, Sugarsprout, Mycelium, Quilted Brute, Dream Demon
Floor 2Standard ApartmentClean to at least 50%Base pests; Quilted Brute patrols become more frequent
Floor 3Standard ApartmentClean to at least 50%Base pests plus Splinter
Floor 4Standard ApartmentClean to at least 50%Base pests and Splinter
Floor ? (Daycare)Power Restoration EventCollect and feed 6 batteries to BUDDYH.U.G. (invulnerable giant) and Scribbles
Floor 5Standard ApartmentClean to at least 50%Base pests, Splinter, Harvester, Scribble
Floor 6Standard ApartmentClean to at least 50%Base pests, Splinter, Harvester
Floor 7Complex LabyrinthClean to at least 50% in a dense mazeHigh spawn rates of Brutes, Splinters, and base pests
Rooftop / Floor 8Final Boss ArenaFill the Exterminate meter to defeat the bossGanymede and summoned Spores

Standard Apartment Floors (Floors 1 to 4 and 5 to 7)

On standard floors, your crew arrives via the elevator alongside BUDDY, your television companion. Your primary task is sanitizing the building by power-washing stains and graffiti on walls and ceilings, sweeping up dust and litter from floors, and scrubbing mold off furniture.

  • Each floor grants a timer of 7 minutes and 10 seconds.
  • You must clean at least 50% of the apartment complex to activate the elevator lift controls and advance.
  • Cleaning to 100% is strongly recommended, as it delivers substantially higher payouts in Cells for run upgrades and Mula for lobby cosmetics.
  • Once an individual apartment unit is completely sanitized, the light fixture mounted outside its door illuminates, and an on-screen notification confirms the clear.
  • If the round timer expires before you escape, fumigation triggers. Toxic gas floods the entire floor, draining 1 HP per second from any cleaner caught outside the elevator. Players can mitigate this damage by plugging their tails into available wall sockets to heal through the gas while finishing nearby rooms.

The floor layouts evolve substantially as you advance. Floors 1 through 4 feature relatively straightforward hallways branching from the elevator lobby. After the Daycare event, Floors 5 and 6 shift toward complex branching junctions. Floor 7 forms a massive, interconnected labyrinth where players easily lose their bearings, requiring tight squad communication and strategic placement of BUDDY at junction power points.

Random Floor Events and Secret Rooms

Starting on Floor 2, standard apartment levels have a chance to trigger unique events or generate hidden rooms that alter round requirements:

  • Blackout: Shuts off all hallway and room lighting. Wall sockets and BUDDY plugs are disabled until players locate a white service door and flip four breaker switches back on. Cleaning status lights remain unlit until power is restored.
  • Laundry Day: Spawns heavy laundry baskets throughout the rooms. Players must carry these baskets to a dedicated laundry room equipped with six washing machines. Completing the laundry is required to secure a 100% floor rating.
  • Birthday Party: Fills apartment rooms with celebratory decorations and floating or weighted balloons. Players must pop all balloons using their pressure cannons to achieve 100% cleanliness.
  • Attic: A specialized floor variant tied to reaching 100% cleanliness under unique atmospheric conditions.
  • Cat's Paw Boarded Rooms: A crowbar tool known as the Cat's Paw can spawn on the floor with 15 durability uses. Prying open boarded doorways reveals high-value antiques and a Scented Cosmox vending machine, which alters your pressure cannon's shot properties for 5 Mula.

The Floor ? Daycare Intermission

Transitioning between Floor 4 and Floor 5, the lift encounters a critical system failure. BUDDY's monitor cuts to static, signal is lost, and the elevator drops the crew into an eerie Daycare zone rather than a residential hallway.

Standard cleaning duties are completely suspended on this floor. There are no stains, mold patches, or dust piles. Instead, BUDDY sits completely unpowered and requires six batteries to restart the lift.

Seven batteries spawn across the facility, allowing players to insert six for progression and retain the seventh to sell to BUDDY later for extra Cells. The daycare halls are guarded by two exclusive threats:

  • Hug (H.U.G.): A massive, spiky, invulnerable golem that patrols corridors and outspeeds players on sight. Hug hits for heavy damage with severe knockback. Because Hug cannot squeeze through normal doorframes, cleaners must duck into adjacent rooms until he lumbers past.
  • Scribbles: Fast-moving, noisy creatures that tackle cleaners and deal knockback. While they deal no direct damage, their attacks stun players and alert Hug to your location. Defeating Scribbles turns them into the Racket Bully antique, which can be collected and sold.

The Rooftop Boss: Ganymede

Reaching the roof above Floor 7 bypasses the standard cleaning meter entirely, replacing it with an Exterminate health bar. The crew faces Ganymede, a massive predatory bird creature perched atop the rooftop antenna tower.

Ganymede alternates between aerial and ground assault phases:

  • Ground Phase: Ganymede swoops down to the rooftop, causing a wide area-of-effect shockwave upon landing. On the ground, it delivers sweeping melee strikes that knock cleaners back while scattering fresh litter across the floor.
  • Aerial Phase: After sustaining enough damage, the boss shrieks and takes flight, dropping spore pods and summoning Spores that harass cleaners. Players can continue shooting Ganymede while it circles above.
  • Low-Health Rage: Once reduced below 50% health, Ganymede adds a high-speed lunge bite. If caught, cleaners are thrashed in its beak and flung across the roof for massive damage.

Because wall outlets do not exist on the open rooftop arena, healing is unavailable. Players must constantly sweep the litter knocked loose by the boss and feed it to BUDDY to replenish pressure cannon ammunition until Ganymede's Exterminate gauge hits zero.

Intermediate Traveling Man Shop Floors

Between every apartment stage, the elevator stops at a quiet shop floor run by the Traveling Man. This serves as the primary resting hub during a run:

  • Safe Outlets: Includes dedicated plugs for BUDDY and normal wall sockets for cleaners to restore missing health without threat.
  • Economy Offloading: Players deposit collected litter to refill ammo and sell antiques for run Cells or meta Mula.
  • Permanent Cartridges: The Traveling Man stocks four random cartridges out of a total pool of six (such as Bleach Cleaner, Ammo Reserver, Moving Crew, and Alkaline Heart). Each cartridge can be upgraded up to Tier 3 for powerful secondary passives.
  • Consumable Items: Players can spend Cells on single-use items, including Bath Bombs, The Big One camera stunner, Slugger bats, Glow Sticks, Cosmox Bottles, and the Relic Radar.

Frequently Asked Questions

Can you skip straight to the elevator on earlier floors?

You can enter the elevator and proceed to the next floor as soon as your floor cleanliness meter reaches 50%. However, leaving at 50% yields minimal currency. Reaching 100% cleanliness grants large payouts of Cells and Mula necessary for purchasing Tier 3 cartridge upgrades before facing late-game threats.

What happens if you run out of time on a standard floor?

When the 7-minute and 10-second timer hits zero, fumigation activates and toxic gas fills every corridor and apartment room. The gas inflicts 1 HP of direct damage per second. The inside of the elevator lift is immune to the gas, and cleaners can survive outside the lift during fumigation by staying tethered to wall sockets while finishing remaining rooms.

Does the Daycare intermission level have a cleaning requirement?

No. The Floor ? Daycare level has no stains, litter, or mold. Your sole objective is finding and retrieving six batteries to recharge BUDDY while avoiding the invulnerable monster Hug.

How many players can enter a Clean Crew run?

Standard lobbies support up to 4 players for free. A gamepass sold on the Roblox store allows lobby leaders to expand server size up to 6 players. While solo play is fully supported, enemy health and tasks remain tuned around multi-cleaner teams.