The Clean Crew Roblox tutorial teaches new players how to clear grime, maintain their television companion Buddy, and survive rogue entities inside abandoned apartment complexes. Developed by CleanCrew on Roblox as a survival horror experience, the game tasks teams of up to four players—or up to six with a lobby game pass—with sanitizing filthy rooms to at least a 50% threshold before elevator extraction. Completing the built-in one-minute tutorial awards the Training Day badge and unlocks the green character color customization option.

Step-by-Step Clean Crew Tutorial Walkthrough

The built-in tutorial introduces every core movement and cleaning interaction needed before joining multiplayer lobbies. The sequence takes roughly one minute to finish and covers the entire gameplay loop in a controlled environment.

  1. Pick up and connect Buddy: Approach Buddy the television unit, pick him up, and connect his cord into the marked floor terminal to power up the station.
  2. Wash stains with your pressure cannon: Aim your primary pressure cannon at stains, graffiti, and soiled surfaces on the walls or ceilings to wash them away.
  3. Inspect furniture with your broom: Equip your broom to hit dirty or crooked furniture, dislodging hidden litter and loose items scattered inside.
  4. Sweep up floor trash: Use your broom to collect loose litter and dust piles across the room until your litter storage registers the debris.
  5. Convert trash into ammo: Bring your collected litter back to Buddy. Depositing your litter prompts Buddy to convert it into usable ammo packs, restocking your pressure cannon.
  6. Appraise and toss antiques: Pick up valuable antique relics discovered in rooms and toss them directly into Buddy's collection circle to convert them into cells.
  7. Disconnect and head out: Disconnect Buddy from the terminal once tasks are completed to finish the shift and earn your initial rewards.

Core Controls and Janitorial Equipment

Every run equips Light Vessels with specialized gear designed to balance sanitation speed with self-defense. Knowing which tool to pull out prevents wasted ammo and avoids unnecessary damage from lurking entities.

Equipment / StationPrimary PurposeKey Mechanics and Resource Rules
Pressure CannonCleaning wall stains, ceiling graffiti, and moldy furnitureConsumes water ammo; can damage and stun hostile entities from a distance.
BroomSweeping floor litter, dusting, and searching furnitureFree to use; knocks loose litter out of furniture and can melee push or stun certain monsters.
Buddy (TV Companion)Ammo generator and antique deposit stationMust be plugged into dedicated wall terminals; converts litter into ammo at a rate of 5 ammo per piece.
Wall OutletsPlayer health restorationPlug your character tail in to regenerate lost health; outlets can burn out after sustained use.
Sprint / Plug ModeHigh-speed traversal and healing prepHolding sprint pulls out your power plug to run faster, but prevents using items or shooting.

Your backpack storage holds up to 16 pieces of litter before requiring an empty. Carrying full bags slows down your resource generation, so depositing trash into Buddy whenever moving past an active terminal keeps your squad stocked with pressure cannon ammo.

Run Mechanics: Cleanliness Quota, Floor Timer, and Extraction

Each floor in the apartment complex operates under strict extraction rules. When the lift opens into a floor, players must clean messy rooms, clear dead ends, and sweep hallways while watching the HUD cleanliness meter located in the bottom-right corner.

  • The 50% extraction minimum: The elevator requires at least 50% total floor cleanliness before the lift can be powered on to advance the run.
  • The 100% full clear incentive: Cleaning 100% of a floor grants significantly higher bonus rewards, yielding higher cell counts during the match and permanent Mula currency for the lobby store. A light outside each room turns on once that specific room is 100% sanitized.
  • Floor timers and toxic fumigation: Shifts give squads roughly 6 to 8 minutes of safe cleaning time. If the timer reaches zero, toxic gas fumigates the complex, applying damage over time. Fumigation damage can be mitigated by healing at active outlets while rushing to the lift.
  • Stockpiling ammo: Unused ammo carried into the elevator persists across floor transitions, allowing teams to bank extra supplies before heading into tougher layouts.

The Traveling Man Shop and Cartridge Upgrades

Between completed floors, the elevator stops at The Traveling Man's shop floor. This transit level is a consistently safe haven featuring a player healing socket, a dedicated Buddy terminal, free floor litter in the bargain bins, and vendor stations.

The shop offers consumable items and permanent run cartridges. You can equip up to three distinct cartridge types at a time. Vendor inventories pull four random cartridges from a total pool of six each visit, with higher tiers adding powerful passives:

  • Bleach Cleaner: Boosts cleaner damage against dirty surfaces and adds bonus damage against hostile entities, with Tier 3 providing substantial attack power for squad firing lines.
  • Ammo Reserver: Increases maximum ammo capacity and restores reserves automatically at higher upgrade tiers.
  • Moving Crew: Increases movement speed while carrying objects, antiques, or running with your tail plug held out.
  • Alkaline Heart: Boosts survivability, providing passive out-of-combat health regeneration at Tier 3.
  • Items and Tools: Consumables include Bath Bombs, Glow Sticks, the Relic Radar, Portable Portals, and The Big One camera flash. The Big One can instantly dispatch small swarmers and reveal invisible threats.
  • Cat's Paw Crowbars: Found randomly on floors after Floor 1, this tool possesses 15 uses and pries wooden boards off sealed doors. Unlocked bonus rooms house extra antiques and Scented Cosmox vending machines, which alter pressure cannon behaviors for 5 Mula.

How to Handle Entities and Floor Hazards

Apartments are infested with hostile entities that drop down from ceiling vents or patrol hallway junctions. Firing your pressure cannon in open hallways with your team creates an effective firing squad that takes down most threats quickly.

  • Sporlings and Spores: Sporlings spawn in pairs, possess low health, and dash in straight lines when aggroed. Spores are larger, neutral variants that only attack if you brandish tools or sweep directly in front of them; they can be stunned by shooting the flesh behind their eyelid.
  • Spruce Crickets: Fast, bird-like creatures that fire soundwave shrieks and leap long distances. Sweeping their face knocks off their Muff Muzzle antique, which enrages them but opens a stun vulnerability in their mouth and throat.
  • Peering Cranes: Disguised as tattered lamps resting on small tables. Approaching them triggers an ambush slam. They can be stunned by shooting the hidden eye underneath the tabletop while they wind up an attack.
  • Quilted Brutes: Hulking monsters that patrol hallways and investigate rooms. Sustained gunfire causes them to enrage into a high-speed sprint swing. Defeating them drops a valuable Moist Membrane antique.
  • Splinters: Slow-moving figures immune to frontal damage until their blooming head animation finishes. Once enraged, they pursue the player who triggered them, dealing high grab-and-throw damage. Defeating a Splinter yields a Hazel Daisy antique.
  • The Dream Demon: A translucent stalker that hunts players who fall below 30 HP. If an injured player is caught, the Dream Demon executes an instant kill. Taking a picture of it using The Big One strips its invulnerability, allowing the team to shoot and eliminate it.

Surviving Boss Encounters and Floor Events

Floors after the first stage introduce dynamic events and scripted boss checkpoints that halt standard cleaning duties.

Floor 5 Daycare and Hug

Arriving at Floor 5 triggers an elevator power failure, turning Buddy's monitor to static. Normal cleaning quotas are suspended, and the squad must explore a plus-shaped daycare complex to locate 6 lost batteries to recharge Buddy, with a 7th spare battery available to sell for extra currency.

During this sequence, players must avoid Hug, a massive invulnerable brute that chases cleaners on sight. Hug cannot be damaged, so players must break line of sight and duck into side rooms where Hug cannot enter. Small Scribble entities will also swarm players; defeating them drops Racket Bully antiques.

Mid-Run Floor Events

  • Blackout: The building loses power, disabling light fixtures, Buddy terminals, and healing outlets. Players must locate a white utility door and flip four breaker switches to restore power before the elevator can operate.
  • Laundry Day: Spawns heavy laundry baskets throughout the floor. Players must carry every basket into a room containing six washing machines and let the cycle finish to secure a 100% floor rating.
  • Birthday Party: Decorates rooms with party styling and balloons tied to weights or floating near the ceiling. Every balloon must be popped with the pressure cannon to achieve full cleaning credit.

The Roof: Ganymede Final Boss

Reaching Floor 7's exit leads to the roof for the final showdown against Ganymede. The cleaning quota is replaced by an Exterminate meter.

Ganymede swoops down from the radio antenna to crash onto the roof in an area-of-effect slam before performing sweeping wing attacks that scatter litter across the arena. Squad members must dodge the slams, sweep up scattered litter to replenish ammo through Buddy, and maintain constant pressure cannon fire on Ganymede. Below 50% health, Ganymede gains a lunging bite attack that grabs and hurls players across the roof. Sustaining fire until the Exterminate meter reaches zero forces the boss to flee, successfully completing the run.

Frequently Asked Questions

What rewards do you get for beating the Clean Crew tutorial?

Completing the tutorial awards the official Training Day Roblox badge and unlocks the green character color option in your customization settings.

What is the minimum percentage needed to clear a floor?

You need at least 50% cleanliness to start the elevator and progress to the next floor. Cleaning to 100% is optional but provides substantially larger payouts in cells and outside-run Mula.

How do you get more ammo during a floor?

Sweep up litter with your broom, carry it to Buddy while he is plugged into a wall terminal, and deposit it. Buddy converts each piece of litter into 5 pressure cannon shots.

Why won't the wall outlet heal me?

Wall outlets have limited durability and will permanently burn out if used continuously. In addition, outlets become unusable during Blackout events until the four breaker switches behind the white utility door are turned back on.

How do you beat the Dream Demon?

The Dream Demon remains invulnerable and targets any player under 30 HP for an instant kill. You must flash the entity using The Big One item purchased from the shop, which strips its translucent shield and makes it vulnerable to normal pressure cannon fire.