In Clean Crew on Roblox, you sell items by locating Antiques across apartment floors and throwing them directly into Buddy, your television companion. When an antique hits Buddy's intake circle, he digests the item and spits out Celz, the primary in-run currency used to purchase shop items and permanent cartridges from the Traveling Man. Regular trash and dust do not sell for Celz; feeding collected litter to Buddy converts into ammunition for your pressure cannon at a standard rate of five ammo per piece of litter.

Understanding what to sell and what to convert is essential for surviving deeper floors and funding your squad's upgrades before facing late-game threats like Ganymede.

Step-by-Step: How to Sell Antiques to Buddy

Selling items requires transporting physical relics through active apartment zones without getting caught by roaming hostiles. Follow these steps during each floor sweep:

  1. Locate an Antique: Scavenge rooms, check inside crooked furniture by hitting them with your broom, or collect drops from defeated enemies like the Quilted Brute or Splinter.
  2. Pick up the item: Interact with the antique to pick it up. Heavier antiques will noticeably reduce your movement speed while carried.
  3. Bring the item to Buddy: Carry the antique to Buddy's current location, whether he is plugged into the wall at a hallway junction or resting in the elevator lift.
  4. Throw the antique into Buddy: Aim at Buddy and toss the item directly into his circular intake.
  5. Collect your Celz: Buddy will immediately process the relic and spit out Celz onto the floor. Walking over them deposits the currency into your balance, shown in the top-right corner of the interface.

Between cleaning floors, your team can also visit the Traveling Man in the elevator rest stop, where extra relics and floor clear rewards can be appraised and traded for supplies.

Verified Antiques and Celz Payout Values

Antiques vary in size, obtainability, and sale price. The table below lists confirmed values and locations documented in official and community wiki records:

Antique NameIn-Game ObjectFloor AvailabilityCelz Value
Pocket MemoryPolaroid PhotoFloor 1–7 (via The Big One)4 Celz
Racket BullyScribble CorpseFloor 5 (Daycare)12 Celz
Muffle MuzzleSmoke DetectorFloor 1–7 (knocked off Spruce Cricket)14 Celz
Balance Trainer25 lb DumbbellFloor 1–328 Celz
Hand PleaserFidget CubeFloor 1–328 Celz
Rattle SowPiggy BankFloor 1–328 Celz
Water BastionSurfboardFloor 1–328 Celz
Ocular ParadoxView-MasterFloor 1–328 Celz
Elliptical CasketGuitar CaseFloor 1–328 Celz
Deathly ReminderAlarm ClockFloor 1–328 Celz
Cicada SaunaGobletFloor 1–328 Celz
Aroma BlowPerfume SprayerFloor 1–328 Celz
Moist MembraneBrainFloor 1–7 (from Quilted Brute)28 Celz
Hollow WhistleTea KettleFloor 4–628 Celz
Old BreakfastUrnFloor 4–628 Celz
Provoked ForesightMagic 8-BallFloor 4–628 Celz
Particle AcceleratorMegaphoneFloor 4–628 Celz
Sweet SoldierBlue Toy SoldierFloor 4–628 Celz
Sour SoldierRed Toy SoldierFloor 4–628 Celz
Seasoned SlopMRE MealFloor 4–628 Celz
Iridescent BeltCassette TapeFloor 4–628 Celz
Phlegmatic SculptEaster Island HeadFloor 4–628 Celz
Hazel DaisySplinter HeadFloor 3–7 (from Splinter)35 Celz
Mirthful Disk EngineRecord PlayerParty Floor event room35 Celz
Supreme ArmorSkeletal BonesFloor 3–7 (from Sanguine Snitch)45 Celz & 15 Mula
Shock BoxSpare BatteryFloor 5 (Daycare spare)50 Celz

Selling Antiques vs. Converting Litter

Players often confuse selling antiques with clearing standard litter. While both require interacting with Buddy, they serve completely different mechanics:

  • Antiques (Relics): Discrete world items like dumbbells, kettles, and monster trophies. They do not increase room cleanliness percentages. Feeding them to Buddy rewards Celz to spend at the shop.
  • Litter and Dust: Debris gathered using your broom or vacuum tool. When your internal litter tank is full, approaching Buddy dumps the litter into him. Buddy converts this waste into Pressure Cannon ammo (1 litter = 5 ammo).

Distinguishing these two tasks prevents running out of ammunition during monster fights while ensuring your squad stockpiles adequate currency.

Best Practices for Maximizing Run Earnings

To maximize your Celz and outside-run Mula earnings, incorporate these community-tested strategies into your team runs:

  • Always Aim for 100% Cleanliness: Reaching the 50% threshold unlocks the lift, but finishing at 100% awards substantially higher Celz bonuses and post-round Mula.
  • Harvest Monster Antiques: You can knock the Muffle Muzzle off a live or dead Spruce Cricket using a broom to secure an extra 14 Celz. Defeating larger threats like the Quilted Brute drops a Moist Membrane worth 28 Celz, and killing a Splinter yields a Hazel Daisy worth 35 Celz.
  • Extract the Spare Battery on Floor 5: During the Daycare event on Floor 5, Buddy needs six batteries to restore power. The floor spawns seven total batteries. Grabbing the seventh battery (Shock Box) and selling it to Buddy earns 50 Celz, making it one of the most valuable single items in the game.
  • Check Furniture with Brooms: Before leaving an apartment, hit cupboards, fridges, and drawers with your broom to dislodge hidden antiques and loose Celz before toxic fumigation begins.

Frequently Asked Questions

Can you sell standard trash or litter for Celz in Clean Crew?

Where do you spend Celz after selling items?

Celz are spent at the Traveling Man's shop, which appears between floors in the lift lobby. You can buy consumable tools (such as Bath Bombs, The Big One, and Relic Radars) or permanent cartridge perks that last for the remainder of your run.

Why do I walk so slowly when holding an antique?

Each antique has a specific weight class. Carrying heavier items, such as the Water Bastion surfboard or Elliptical Casket guitar case, applies a movement penalty until you throw or drop the item. Upgrades like the Moving Crew cartridge can help offset this carry penalty.

Do team members share currency when an antique is sold?

When Buddy spits out Celz after consuming an antique, the currency items drop onto the ground. While picking up loose cells contributes to player balances, individual purchases at the Traveling Man's shop are deducted from personal funds, meaning players manage their own cartridge purchases.