The Splinter in the Roblox survival horror game Clean Crew is a conditional entity debuting on Floor 3 that shifts from a harmless observer to an aggressive pursuer. Players encounter this lanky wooden anomaly throughout standard apartment complexes, where it stalks corridors before unleashing high-damage grabs. Eliminating an enraged Splinter rewards your cleaning squad with the Hazel Daisy, an antique exchangeable for in-game currency.
Understanding the Splinter's line-of-sight triggers, vulnerability windows, and attack animations is vital to surviving the mid-to-late floors of Clean Crew.
Splinter Spawn Rules and Behavior States
Splinter makes its entrance starting on Floor 3 of the apartment complex, appearing as a tall, lanky humanoid entity made of twigs and rough branches with slumped posture. Community documentation and video runs note that Splinters spawn across regular floors from Floor 3 through Floor 7, but do not spawn on special floors such as the Daycare encounter with HUG, the Wares Shop, or The Roof boss arena with Ganymede.
The Splinter operates under two distinct behavior modes: Calm and Angered.
- Calm State: When roaming naturally, the Splinter is completely invulnerable to incoming damage from pressure cannons and brooms. It wanders hallways or suddenly drops to all fours to skitter across corridors at high speeds. While idle on two legs, it observes players without initiating combat immediately.
- Trigger Condition: If a player remains in the Splinter's direct line of sight, the thorn cluster on its head begins to bloom. According to game data recorded on community wikis, this blooming process takes 4 seconds. Breaking line of sight by turning a corner, breaking its vision cone, or applying knockback resets the 4-second bloom timer. Shooting the head directly also triggers immediate aggression.
- Angered State: Once its head fully opens into a flower-like shape, the Splinter screams, rushes toward the nearest cleaner, and triggers a jumpscare. It then kneels for approximately 6 seconds as parts of its wooden skin peel back to reveal bright, glowing red stripes. After completing this transformation, the Splinter permanently enters its hunting state, loses its invulnerability, and relentlessly tracks whoever provoked it.
Splinter Combat Stats and Attack Patterns
While in its Angered state, the Splinter tracks all player positions across the map, but prioritizes chasing down the player who enraged or damaged it last. It possesses a moderate health pool of 70 HP once its invulnerability drops, making it far easier to dispatch than high-health hallway threats like the Quilted Brute if your squad focuses fire.
| Attribute | Statistic or Detail | Source Context |
|---|---|---|
| First Appearance | Floor 3 onward | Standard apartment floors |
| Calm Invulnerability | 100% damage immune | Lasts until 4s bloom finishes |
| Health Pool | 70 HP | Documented on community records |
| Primary Attack (Sweep) | 43–47 damage (community tests cite up to 51) | Heavy grab-and-toss move |
| Secondary Attack (Slash) | 23–27 damage | Close-quarters downward tackle |
| Item Drop | Hazel Daisy (Special Antique) | Worth 35 Celz at BUDDY |
The Splinter relies on two primary physical strikes when closing the distance:
- The Sweep Grab: The Splinter leans down and lunges forward with its right arm. If this connects, the cleaner is held in place for around 2 seconds before being thrown backward, dealing between 43 and 47 damage (with community runs observing hits up to 51 damage). This attack leaves a notable blind spot along the Splinter's left flank and behind its back, triggering a 2-second recovery delay on a miss.
- The Close Tackle (Slash): When cleaners enter immediate melee range, the Splinter executes a downward two-handed tackle. This strike inflicts 23 to 27 damage, causes moderate knockback, and leaves the Splinter immobilized for roughly 1.5 seconds of end-lag.
How to Avoid, Kite, and Exterminate Splinters
Fighting a Splinter inside cramped apartment units almost always results in taking massive grab damage. Surviving encounters requires spatial awareness and understanding its movement delays.
- Break Line of Sight Early: If your squad is low on ammunition or managing messy objectives like Laundry Day or Birthday balloon popping, avoid fighting entirely. Stepping behind walls, doors, or ducking behind the Splinter's field of view stops the 4-second bloom timer from completing. Props are not mandatory to hide; simply exiting its forward vision cone keeps the creature neutral.
- Prefire During the Transformation: The Splinter sheds its invulnerability the moment its 4-second head-bloom timer expires and it kneels to expose its red core. Use this stationary 6-second transformation window to land uninterrupted shots with your class pressure cannon before it begins its sprint.
- Bait Attacks in Long Corridors: Because the Splinter pauses momentarily to wind up its sweep attack, players walking backward down long hallways can naturally step outside the strike's hitbox. Once the Splinter stops to swing, continue moving backward while firing.
- Dodge into the Sweep Blind Spot: If trapped in close quarters when the Splinter initiates its sweep attack, sprint forward and to the creature's back or left side. Moving into the blind spot avoids the throw entirely and grants a 2-second damage window while the monster recovers.
- Form a Multi-Cleaner Firing Squad: In co-op lobbies, communication is paramount. Once an enraged Splinter locks onto an ally, other cleaners should stand down the corridor to focus fire. With only 70 HP, coordinated fire from standard pressure cannons or specialized weapons like the Blaster's multi-pellet spread will drop the entity in seconds.
Splinter Loot: Hazel Daisy Antique Values
Unlike common pests such as Sporlings that drop no relics, defeating a Splinter always yields a unique antique called the Hazel Daisy. The Hazel Daisy represents the severed head of the fallen entity, appearing as a cluster of dark thorns.
Carrying the Hazel Daisy back to the squad's companion television, BUDDY, allows cleaners to deposit it as a Special Antique. According to community database values, depositing a Hazel Daisy rewards the crew with 35 Celz. These Celz can be pooled between floors at the Traveling Man's Wares Shop to buy permanent run upgrades such as Bleach Cleaner, Ammo Reserver, or Moving Crew cartridges.
If your team is equipped with ample pressure cannon water and clear hallway sightlines, actively hunting calm Splinters offers a dependable income stream to fund Tier 3 cartridge upgrades before facing later challenges like HUG on Floor 5 and Ganymede on The Roof.
Frequently Asked Questions About Splinter in Clean Crew
When does the Splinter start appearing in Clean Crew?
Community gameplay records show that Splinters begin spawning on Floor 3 of the apartment complex. They do not appear during Floor 1 or Floor 2, nor do they spawn inside the Daycare on Floor 5, the Traveling Man's Wares Shop, or the rooftop battle against Ganymede.
Can you kill a Splinter while it is walking peacefully?
No. While in its calm or skittering state, the Splinter is 100% invulnerable to all weapons, including the broom and pressure cannon. It only becomes vulnerable to damage after a player stares at it for 4 seconds, triggering its enraged transformation.
How much health does an enraged Splinter have?
According to verified Clean Crew community database records, an enraged Splinter has 70 HP. It can be brought down quickly if multiple team members fire their pressure cannons simultaneously down an open hallway.
What should you do if an enraged Splinter targets you?
Retreat immediately into a straight, open hallway while maintaining backward movement. Do not turn corners into uncleaned rooms where you can get cornered. Keep firing your pressure cannon at its body, or sprint past its left side during its sweeping attack windup to exploit its 2-second miss delay.












