The Clean Crew Roblox daycare is a specialized transition floor encountered between Floor 4 and Floor 5 in the apartment complex. When taking the elevator after completing Floor 4, Buddy's television screen cuts to static, forcing players into the daycare map with an entirely new primary objective: locate batteries to recharge Buddy rather than cleaning dirt, stains, or mold.

Understanding the unique layout, entity behavior, and resource locations on this floor is vital to surviving the encounter and securing rare run-wide rewards.

Daycare Objectives and Battery Mechanics

Unlike normal apartment floors, the daycare features zero wall stains, ceiling graffiti, floor dust, or moldy furniture. Your cleaning percentage meter is disabled, and your team's sole progression requirement is finding electrical batteries scattered across the rooms and corridors.

Seven total batteries spawn across the daycare map:

  1. Buddy's Recharge Requirement: Buddy requires exactly 6 batteries inserted into his unit to power back up and unlock the elevator lift.
  2. The Spare Battery: The 7th battery is an optional bonus. Players can carry this spare battery into the elevator to sell directly to Buddy during the next shop floor for a significant payout in cells.

While standard litter is absent, the daycare contains dozens of dislodged cabinets and open drawers in both the main corridors and side rooms. Interacting with these drawers provides loose cells and spare ammo for your pressure cannon, making thorough exploration high risk but highly profitable.

Daycare Floor Entities

Two unique entities inhabit the daycare floor. Because normal combat strategies do not apply here, handling their behaviors correctly dictates whether your crew escapes.

EntityVulnerabilityAttack StyleDrops & RewardsCounterplay
H.U.G. (Harrowing Unforgiven Golem)Invulnerable (Cannot be killed or damaged)High-speed sprint, heavy melee damage, massive knockbackNoneBreak line of sight; hide in side rooms; open doors inward for quick entry
ScribblesVulnerable (Can be shot and defeated)Chases players on sight; deals heavy knockback without direct damageRacket Bully (antique item sold for cells)Shoot from a distance with your pressure cannon before they push you into corners

H.U.G. (Harrowing Unforgiven Golem)

H.U.G. acts as the roaming mini-boss of the daycare. Visually resembling a scarred, plastic or porcelain toy with snowman-like spheres and a speaker on its chest, H.U.G. patrols the daycare corridors while making loud footsteps and audio cues.

When H.U.G. spots a player, its eyes and mouth glow yellow, and it sprints at speeds faster than a cleaner's standard walking pace. Contact results in severe damage and heavy knockback that can end a run quickly. Because H.U.G. is completely immune to damage from both the broom and the pressure cannon, you must run into adjacent side rooms to break its line of sight until it loses interest.

Scribbles

Scribbles are small, noisy entities resembling music boxes that spawn throughout the daycare. While they do not inflict direct health damage, they aggressively chase players and push them with knockback. This knockback can shove cleaners into H.U.G.'s patrol route or trap them in dead ends. Defeating Scribbles turns them into an antique item called the Racket Bully, which can be picked up and sold to Traveling Man or Buddy for extra cells.

Step-by-Step Daycare Walkthrough

To clear the daycare safely and carry out the maximum possible resources, use the following execution order:

  1. Assess the Corridors: As soon as the elevator doors open, listen carefully for H.U.G.'s audio cues and heavy footsteps. Do not rush into long central hallways blindly.
  2. Retrieve Distant Batteries First: Sweep outer side rooms and dead-end hallways for batteries early in the round while H.U.G. is patrolling the central zones.
  3. Open Doors Inward: When clearing rooms, push doors inward so they remain accessible as emergency escape routes when H.U.G. initiates a chase.
  4. Eliminate Scribbles: Use pressure cannon ammo to dispatch any Scribbles blocking narrow doorways, and bag their Racket Bully drops if inventory space allows.
  5. Loot Drawers and Cabinets: Open dislodged furniture in side rooms to replenish pressure cannon ammo and gather bonus cells.
  6. Deposit Batteries into Buddy: Bring 6 batteries back to Buddy to complete his recharge sequence.
  7. Secure the Seventh Battery: Carry the remaining 7th battery into the lift alongside your crew before interacting with Buddy to depart for Floor 5.

How to Unlock the No Need To Cry Badge

The official Roblox badge No Need To Cry requires players to escape the Daycare without taking damage.

Achieving this requires total avoidance of H.U.G., as even a single glancing blow from the golem invalidates the badge requirement. To keep your health intact, assign one teammate to draw Scribbles away so knockback cannot push you into walls or hazards. Always keep a buffer room between your path and H.U.G.'s patrol, and never linger in hallways once your battery deposits are complete.

Clean Crew Daycare FAQ

Does the daycare floor require any cleaning percentage to exit?

No. The daycare disables the standard cleanliness meter completely. You do not need to look for stains, dust, or mold on this floor, and progression depends entirely on battery collection.

Can H.U.G. enter the elevator?

Under standard gameplay, H.U.G. patrols the daycare hallways and rooms. However, players have documented occasional glitches where H.U.G. or other entities pathfind into elevator doorways, so enter the elevator only when ready to leave immediately.

What happens if you leave without the 7th battery?

You will still successfully clear the floor once Buddy receives 6 batteries. Missing the 7th battery only costs your team the bonus cell payout from selling it as an antique on future shop floors.