In the Roblox horror game Clean Crew (created by developer CleanCrew), antiques are valuable collectible relics scattered throughout abandoned apartment buildings. Cleaners gather these items from furniture, floor tiles, and defeated pests to feed them to Buddy—the team's television companion—who converts each antique into Celz for purchasing cartridges and supplies at the Traveling Man's intermediary shop.
Carrying an antique imposes a movement speed penalty based on the object's weight class. Managing which items to haul back to the elevator lift and knowing which enemies drop specific relics directly impacts your squad's budget and survivability.
How Antiques Work in Clean Crew
Antiques spawn naturally inside dirty apartments across Floors 1 through 7, occasionally dropping out of air vents, resting inside closets, or tucked behind furniture. Certain floor-wide events and hostile pests also produce exclusive relics.
To cash in on an antique, players carry the object and deliver it directly to Buddy. When an antique is thrown into or placed before Buddy, he digests the item and dispenses Celz. According to official game badge records, players running the Ranger class can also physically swat antiques toward Buddy using their broom tool, unlocking the "Dirty Work" badge upon smacking 15 antiques into Buddy during a single run.
Carrying weight varies between items. Lighter curios like playing cards or alarm clocks allow cleaners to walk at near-normal speeds, while heavy relics—such as laundry baskets during the Laundry Day event or bulky furniture finds—significantly slow player movement, leaving cleaners vulnerable to stalking threats like the Splinter or Quilted Brute.
Standard Apartment Antiques and Celz Values
Most standard curios share a baseline payout of 28 Celz when handed to Buddy, though their floor availability strictly depends on the complex level you are clearing.
| Antique Name | Item Form | Floor Availability | Payout |
|---|---|---|---|
| Aroma Blow | Perfume bottle | Floors 1–3 | 28 Celz |
| Balance Trainer | Dumbbell | Floors 1–3 | 28 Celz |
| Cicada Sauna | Carved goblet | Floors 1–3 | 28 Celz |
| Deathly Reminder | Alarm clock | Floors 1–3 | 28 Celz |
| Elliptical Casket | Guitar case | Floors 1–3 | 28 Celz |
| Fate Chooser | Playing cards | Floors 1–3 | 28 Celz |
| Hand Pleaser | Fidget cube | Floors 1–3 | 28 Celz |
| Ocular Paradox | View-Master toy | Floors 1–3 | 28 Celz |
| Rattle Sow | Piggy bank | Floors 1–3 | 28 Celz |
| Water Bastion | Surfboard | Floors 1–3 | 28 Celz |
| Hollow Whistle | Stovetop kettle | Floors 4–6 | 28 Celz |
| Iridescent Belt | Cassette tape | Floors 4–6 | 28 Celz |
| Old Breakfast | Ceramic urn | Floors 4–6 | 28 Celz |
| Particle Accelerator | Megaphone | Floors 4–6 | 28 Celz |
| Phlegmatic Sculpt | Stone head statue | Floors 4–6 | 28 Celz |
| Provoked Foresight | Magic 8-ball | Floors 4–6 | 28 Celz |
| Record Player | Turntable player | Floors 4–6 | 28 Celz |
| Seasoned Slop | MRE ration pack | Floors 4–6 | 28 Celz |
| Sour Soldier | Red toy soldier | Floors 4–6 | 28 Celz |
| Sweet Soldier | Blue toy soldier | Floors 4–6 | 28 Celz |
| Forgotten Child | Grunktar plush doll | Floor 7 | 28 Celz |
| Galactic Revolver | Nunchuck controller | Floor 7 | 28 Celz |
| Lost Worth | Pocket wallet | Floor 7 | 28 Celz |
| Royal Clam | Compact flip phone | Floor 7 | 28 Celz |
| Studious Study Statue | Wooden mannequin | Floor 7 | 28 Celz |
| Tactical Daydream Device | Retro portable speaker | Floor 7 | 28 Celz |
| Test Subject | Teddy bear | Floor 7 & Tutorial | 28 Celz |
| The Smart Two | Handheld water ring game | Floor 7 | 28 Celz |
| Vivacious Podium | Standing music speaker | Floor 7 | 28 Celz |
Entity Drops and Event Relics
Not all antiques come from room clutter. Several hostile creatures yield specific body parts and attachments when dispatched or struck with your tools.
Community gameplay and wiki records confirm the following special antiques:
| Antique Name | Source / Obtainment Method | Value |
|---|---|---|
| Pocket Memory | Generated by taking a picture with The Big One camera item | 4 Celz |
| Racket Bully | Defeating Scribbles during the Daycare sequence | 12 Celz |
| Muffle Muzzle | Dislodged from a Spruce Cricket's head using a broom tool | 14 Celz |
| Moist Membrane | Dropped on death by the Quilted Brute | 28 Celz |
| Hazel Daisy | Dropped on death after enraging and killing a Splinter | 35 Celz |
| Mirthful Disk Engine | Found exclusively in rooms during the Birthday Party floor event | 35 Celz |
| Supreme Armor | Dropped by the Sanguine Snitch (Bloodhound) during Red Moon events | 45 Celz & 15 Mula |
| Shock Box | Extra battery left over from the Floor 5 Daycare sequence | 50 Celz |
The Spruce Cricket's Muffle Muzzle functions as a unique utility interaction: cleaners can smack the smoke detector off the cricket's face while it is alive, granting the team 14 Celz and exposing the enemy's mouth to stun attacks, though it increases the creature's outgoing damage.
For high-risk hunting, grabbing an entity's dropped relic in under five seconds awards the "Five Second Rule" game badge.
Best Practices for Transporting Antiques
Hauling antiques out of dangerous corridors requires team coordination to prevent unnecessary deaths from patrolling monsters:
- Drop heavy items immediately when aggroing high-threat pests: Carrying heavy items reduces your sprint efficiency. Drop bulky items like guitar cases or mannequins before engaging Splinters or Quilted Brutes.
- Consolidate loot in hallways: When clearing complex apartment branches on Floors 6 and 7, toss discovered relics into the central hall near your plugged-in Buddy instead of carrying them individually all the way back to the lift.
- Secure extra Daycare batteries: The Daycare floor requires 6 batteries to restore Buddy's power, but 7 spawn across the map. Smuggling the seventh battery out nets an immediate 50 Celz payout from Buddy.
- Utilize camera snaps on eyeballs: Snapping photographs of floating eyeball entities using The Big One from the Traveling Man's shop eliminates them and drops Pocket Memory snapshots worth 4 Celz each.
Frequently Asked Questions
Where do I turn in antiques in Clean Crew?
Antiques must be placed or tossed directly into Buddy, the television companion accompanying your crew. Buddy consumes the item and dispenses Celz into your active run currency.
Do antiques carry over between Clean Crew runs?
No. Standard antiques convert strictly into Celz, which are used during the current run at the Traveling Man's cart between floors. However, defeating the Red Moon event's Sanguine Snitch awards Supreme Armor, which grants both 45 Celz for the run and 15 permanent Mula to spend on cosmetic store items in the main lobby.
How do you get the Muffle Muzzle antique?
The Muffle Muzzle is attached to the face of a Spruce Cricket. Striking the front of the Spruce Cricket with your broom dislodges the antique onto the floor, allowing you to pick it up and turn it in for 14 Celz.











