In the Roblox horror game Clean Crew (created by developer CleanCrew), antiques are valuable collectible relics scattered throughout abandoned apartment buildings. Cleaners gather these items from furniture, floor tiles, and defeated pests to feed them to Buddy—the team's television companion—who converts each antique into Celz for purchasing cartridges and supplies at the Traveling Man's intermediary shop.

Carrying an antique imposes a movement speed penalty based on the object's weight class. Managing which items to haul back to the elevator lift and knowing which enemies drop specific relics directly impacts your squad's budget and survivability.

How Antiques Work in Clean Crew

Antiques spawn naturally inside dirty apartments across Floors 1 through 7, occasionally dropping out of air vents, resting inside closets, or tucked behind furniture. Certain floor-wide events and hostile pests also produce exclusive relics.

To cash in on an antique, players carry the object and deliver it directly to Buddy. When an antique is thrown into or placed before Buddy, he digests the item and dispenses Celz. According to official game badge records, players running the Ranger class can also physically swat antiques toward Buddy using their broom tool, unlocking the "Dirty Work" badge upon smacking 15 antiques into Buddy during a single run.

Carrying weight varies between items. Lighter curios like playing cards or alarm clocks allow cleaners to walk at near-normal speeds, while heavy relics—such as laundry baskets during the Laundry Day event or bulky furniture finds—significantly slow player movement, leaving cleaners vulnerable to stalking threats like the Splinter or Quilted Brute.

Standard Apartment Antiques and Celz Values

Most standard curios share a baseline payout of 28 Celz when handed to Buddy, though their floor availability strictly depends on the complex level you are clearing.

Antique NameItem FormFloor AvailabilityPayout
Aroma BlowPerfume bottleFloors 1–328 Celz
Balance TrainerDumbbellFloors 1–328 Celz
Cicada SaunaCarved gobletFloors 1–328 Celz
Deathly ReminderAlarm clockFloors 1–328 Celz
Elliptical CasketGuitar caseFloors 1–328 Celz
Fate ChooserPlaying cardsFloors 1–328 Celz
Hand PleaserFidget cubeFloors 1–328 Celz
Ocular ParadoxView-Master toyFloors 1–328 Celz
Rattle SowPiggy bankFloors 1–328 Celz
Water BastionSurfboardFloors 1–328 Celz
Hollow WhistleStovetop kettleFloors 4–628 Celz
Iridescent BeltCassette tapeFloors 4–628 Celz
Old BreakfastCeramic urnFloors 4–628 Celz
Particle AcceleratorMegaphoneFloors 4–628 Celz
Phlegmatic SculptStone head statueFloors 4–628 Celz
Provoked ForesightMagic 8-ballFloors 4–628 Celz
Record PlayerTurntable playerFloors 4–628 Celz
Seasoned SlopMRE ration packFloors 4–628 Celz
Sour SoldierRed toy soldierFloors 4–628 Celz
Sweet SoldierBlue toy soldierFloors 4–628 Celz
Forgotten ChildGrunktar plush dollFloor 728 Celz
Galactic RevolverNunchuck controllerFloor 728 Celz
Lost WorthPocket walletFloor 728 Celz
Royal ClamCompact flip phoneFloor 728 Celz
Studious Study StatueWooden mannequinFloor 728 Celz
Tactical Daydream DeviceRetro portable speakerFloor 728 Celz
Test SubjectTeddy bearFloor 7 & Tutorial28 Celz
The Smart TwoHandheld water ring gameFloor 728 Celz
Vivacious PodiumStanding music speakerFloor 728 Celz

Entity Drops and Event Relics

Not all antiques come from room clutter. Several hostile creatures yield specific body parts and attachments when dispatched or struck with your tools.

Community gameplay and wiki records confirm the following special antiques:

Antique NameSource / Obtainment MethodValue
Pocket MemoryGenerated by taking a picture with The Big One camera item4 Celz
Racket BullyDefeating Scribbles during the Daycare sequence12 Celz
Muffle MuzzleDislodged from a Spruce Cricket's head using a broom tool14 Celz
Moist MembraneDropped on death by the Quilted Brute28 Celz
Hazel DaisyDropped on death after enraging and killing a Splinter35 Celz
Mirthful Disk EngineFound exclusively in rooms during the Birthday Party floor event35 Celz
Supreme ArmorDropped by the Sanguine Snitch (Bloodhound) during Red Moon events45 Celz & 15 Mula
Shock BoxExtra battery left over from the Floor 5 Daycare sequence50 Celz

The Spruce Cricket's Muffle Muzzle functions as a unique utility interaction: cleaners can smack the smoke detector off the cricket's face while it is alive, granting the team 14 Celz and exposing the enemy's mouth to stun attacks, though it increases the creature's outgoing damage.

For high-risk hunting, grabbing an entity's dropped relic in under five seconds awards the "Five Second Rule" game badge.

Best Practices for Transporting Antiques

Hauling antiques out of dangerous corridors requires team coordination to prevent unnecessary deaths from patrolling monsters:

  • Drop heavy items immediately when aggroing high-threat pests: Carrying heavy items reduces your sprint efficiency. Drop bulky items like guitar cases or mannequins before engaging Splinters or Quilted Brutes.
  • Consolidate loot in hallways: When clearing complex apartment branches on Floors 6 and 7, toss discovered relics into the central hall near your plugged-in Buddy instead of carrying them individually all the way back to the lift.
  • Secure extra Daycare batteries: The Daycare floor requires 6 batteries to restore Buddy's power, but 7 spawn across the map. Smuggling the seventh battery out nets an immediate 50 Celz payout from Buddy.
  • Utilize camera snaps on eyeballs: Snapping photographs of floating eyeball entities using The Big One from the Traveling Man's shop eliminates them and drops Pocket Memory snapshots worth 4 Celz each.

Frequently Asked Questions

Where do I turn in antiques in Clean Crew?

Antiques must be placed or tossed directly into Buddy, the television companion accompanying your crew. Buddy consumes the item and dispenses Celz into your active run currency.

Do antiques carry over between Clean Crew runs?

No. Standard antiques convert strictly into Celz, which are used during the current run at the Traveling Man's cart between floors. However, defeating the Red Moon event's Sanguine Snitch awards Supreme Armor, which grants both 45 Celz for the run and 15 permanent Mula to spend on cosmetic store items in the main lobby.

How do you get the Muffle Muzzle antique?

The Muffle Muzzle is attached to the face of a Spruce Cricket. Striking the front of the Spruce Cricket with your broom dislodges the antique onto the floor, allowing you to pick it up and turn it in for 14 Celz.